LVL Edit 0.6 released!


Hi!
Here's the latest version of LVL Edit 0.6. A lot of bug fixes and improvements.

New:
- Set main camera position to loaded start marker
- UI: Log panel added
- Library / Log modes switch
- Library: docked or popup mode
- Library: files and folders support
- Library: loading to memory only selected materials
- Library: flip Y button for selected texture
- Default textures are now accessible in: ./Data/Images/'
- Grid Marker: two placement orientation methods: Manual (by default) and Automatic
- Displayed Material: update currently used material file in memory
- Displayed Material: content sections depends on selection node's type
- Alignment: more intuitive axis alignment preview
- Start and End Points limit to 1
- Paint Mode: added cursor icons for each tool
- Spritesheet Editor: tool for counting spritesheet cols and rows
- Spritesheet Editor: hold spacebar and left mouse button to move around work area
- Entity Outliner: now displays number of objects
- Entity Outliner: sort by node's names button
- Preferences > Viewport: Ability to set Linear Filtering for materials
- Preferences > Advanced: ability to choose different backgrounds for Entity Outliner
- Preferences > Advanced: show hide Clipboard state in application
- Preferences > Preview: creates a config file for FPP Example to show currently opened level
- Preferences > Preview: Engine Antialiasing options
- Preferences > Preview: Track player's position in editor
- Copy-paste particles
- UI: New custom checkboxes
- Transform Panel: button for quick copy&paste position, rotation or scale

Bug fixed:
- Pick and paint with used material
- Viewport highlight bug after closing LVL Edit preferences
- Particles: sphere type parameters fix
- Particles: limit only to working types
- Particles: value fields update with enter key and other fixes
- Fog detection on scene fix (new count fog events)
- Tools panel cleanup and fixes
- Entity Outliner: now displays list of maximum 15 objects
- Entity Outliner: smarter reload objects list after loading level
- Water fix (added six presets to choose from)
- Water auto texture repeat X (repeat Y not working yet)
- Material panel: edit boxes lose focus when chceckbox clicked
- Look At now works for static meshes, water and animeshes
- Show/hide wireframe on selection fix
- Recent Files fix
- Y-grid fixes
- Viewport background color fix

FPP Example:
- Working with import.ini file
- Added: Cone, Cylinder support
- Fog support
- Water support
- Spritesheets support
- Mesh loading fixes
- 1280x720 resolution by default
- Interactions in certain distance + shooting bullet

Shortcuts:

- +/- key to move gridmarker up/down
- Navigate spritesheet editor's canvas: spacebar + left mouse drag - Center Grid Marker to camera view: Ctrl Shift /

Files

lvledit_v.0.6.0.zip 17 MB
Jun 02, 2020

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