Pixelart Textures & Sprites
A downloadable asset pack
๐น๏ธ Growing up textures and sprites pack, designed for retro/low poly style game projects.
This package includes:
๐น 284 textures: walls, floors etc. (64x64px and 64x96px),
๐น 45 pixelart object sprites,
๐น 12 textures: spritesheet animations,
๐น 12 textures: skydomes,
๐น 12 textures: particles,
๐น 12 debug textures.
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Total: 377 files (+ more to come)
๐จ HOW CAN I USE THIS TEXTURE FILES?
๐ WHAT'S INSIDE THIS PACK?
LICENSE:
What You can do:
โ
You can use the assets for commercial or personal projects.
โ
Edit the assets freely depends on Your needs.
What You can't do:
๐ซ Resell, repackage or redistribute in original or modified form.
Feel free to give me some feedback and suggestions. This pack will grow successively, depending on my free time spending on my personal projects. Here's an example usage of this package (textures only):
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Bitmap Impact |
Tags | 2D, Asset Pack, Pixel Art, Retro, Sprites, Textures |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Development log
- Pixelart Textures n Sprites Pack v9Mar 12, 2024
- Pixelart Textures n Sprites Pack v8Feb 05, 2024
- Pixelart Textures n Sprites Pack v7Aug 22, 2023
- Pixelart Textures n Sprites Pack v6Jul 07, 2023
- Pixelart Textures n Sprites Pack v5May 26, 2023
- Pixelart Textures n Sprites Pack v4Apr 27, 2023
- Pixelart Textures n Sprites Pack v3Mar 13, 2023
- Pixelart Textures n Sprites Pack v2Feb 10, 2023
Comments
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I am making a doom clone game, is it suitable for the model I made? I don't know much about texture sizes. Could it cause trouble?
I want to use they assests on blender or unity. Can I use these here? Is there any problem? I don't know how well my model is suitable for 64x64 pixels.
It's fine when you keep the level mesh structure, like in Tomb Raider 2 for example.
Sure, this model should be suitable. My method of texturing levels involves building an atlas from the textures I want to use, which next becomes the main texture for a material. I hope it's clear what I wrote ^^